I’m building a test app based upon the “Hello World” Unity sample and I’m running into an issue with relocalization.
The app is successfully relocalizing and spawning mModelDancing at the desired destination within the environment, but afterwards there is occasional “judder” as Placenote continues to re-align the camera and my model is moved slightly, which looks bad. What is the best way to eliminate this judder?
I have tried calling
LibPlacenote.Instance.StopSession(); after relocalization completes, but I’ve noticed that this occasionally causes the camera relocalization to become entirely lost and my model jumps to the other side of the room.