I noticed this problem in the sample app. For the StickyNote sample app, if the project is built in debug mode(‘Development buid’, ‘Script Debugging’ enabled when building in Unity), there is a chance(roughly 25%) that your screen get frozon when loading a map. Especially when ‘downloading’ a map which is built on another device.
Everything is fine if it’s not in debug mode. Well it’s not a serious issue but just a bit annoying. Is this an known issue?